From: varvel@cs.utexas.edu (Donald A. Varvel) Subject: Martel-Stansby 2NT as game-forcing major raise Date: 21 Jul 1993 02:22:53 -0500 Organization: CS Dept, University of Texas at Austin |From martel@cs.ucdavis.edu Mon Jul 19 18:44:41 1993 | |You should feel free to post my 2N structure. It was also written up |in Bridge Today. I don't remember Bergen's structure, but I remember thinking |it was inferier to mine (I may be biased however). | |You may want to post a couple of comments with the system: [Which I take as permission to post his comments verbatim. -- DV] |I think playing that 3C shows ALL minimums is important and it is a good idea |to play that it shows a very minimum hand (NOT a very good 13 count if it has |a stiff, and not a good 14 with 5-4 or a 6 card suit). This allows you to often |have the auction 1M-2N-3C-4M and give no information away. | |Note also that it is useful to think of the opening bidder's hand as being |split into three ranges of points (including distribution): very minimum |(12-15), middle (16-17) and strong (18+). With the strong hand opener will |drive to the five level, so when opener shows a non-minimum, responder |should assume the middle range hand (which has a fairly tight range), knowing |that opener will continue on over a 4M signoff. | |You should also post the stuff over interference. this is an important area |since smart opponents will often bid over 2N and there is usually little |written on the subject. | |One frill which might not have been in your version: After 1M-2N-3C: 3M says |that slam is possible if opener has a maximum (minimum) with a stiff. Without |such a hand opener signs off in 4M (thus again giving away no information |or giving the opponents any bids to double). So here's the system: UNPASSED HAND 2NT: Game force, 4-card support; opener assumes balanced but could have a singleton. Opener's rebids: 3C = Minimum. 3D = No splinter, some extra values, suitable for slam. 3H = Other Major splinter, extra values. | In general, when showing 3S = Diamond splinter, extra values. | splinters, steps are high, middle, 3N = Club splinter, extra values | low (or high, low if only 2) 4X = 5-card suit to A or K, extra values. After 1M-2NT-3C, 3D asks. Opener's rebids: 3H = some splinter. 3S asks: high, middle, low; 4D = club splinter, slammish, 4H = club splinter, bad. 3S = 6322 | 3N = 5332 | Not bad for slam. 4C, 4D, 4H/1S = side suit in 5422 hand (note that 4-5-2-2 is not possible because of Flannery). 4M = No splinter, bad for slam. 1M-2NT-3C-3M = Slam interest opposite max + splinter. Show splinter (H, M, L) with max (AKxxx,x,xxx,KQxx) else bid 4M. After 1M-2NT-3D, 3H asks. Opener's rebids: 3S = 6322. 3N = 5332. 4C, 4D, 4H = side suit in 5422 hand (4H after 1H = 4522 [Note: too strong for Flannery -- DV]). Subsequent cue-bidding normal except early signoffs show unsuitable or minimum hands and do not deny specific controls. 3NT = cue bid similar to DI 4NT. [Note: In general in Martel-Stansby when a major has been agreed and 3NT is not a reasonable contract, a bid of 3NT by either partner shows a hand not entirely unsuited to slam, while a cuebid shows definite slam interest. This is called "Frivolous 3NT". A similar idea of Rodman is that the cuebids are "courtesy", while real slam interest is shown by bidding 3NT. This is called "Serious 3NT". -- DV] When opponents compete after 2NT: Ignore double except RDBL to look for penalty. After 1M-(P)-2NT-(3X): P = Shaped minimum, X asks for clarification (opener's 3NT = shaped, no stiff, 4M = 5332, slammish; 3/our M = splinter in opponent's suit). X = penalties (not of 3S). Bid splinter or 3NT with extra (3/our major = splinter in opponent's suit). 4/Major = balanced minimum. 1H-(P)-2NT-(3S): X = stiff spade, 11-15 HCP. 3N = 15+ HCP, no stiff. 4S = stiff, very slammish (15+ HCP). -- Don Varvel (varvel@cs.utexas.edu)